Fundraise

Élisa Interactive raises $875K to turn Roblox players into worldbuilders

What's the deal? Montréal-based Élisa InteractiveDealroom has a profile for this one. Try Dealroom → has raised an $875,000 pre-seed round for its AI-powered tool that helps non-developers build 3D worlds in Roblox. Backers include AQC CapitalDealroom has a profile for this one. Try Dealroom →, Anges QuébecDealroom has a profile for this one. Try Dealroom →, Investissement Québec's Eurêka FundDealroom has a profile for this one. Try Dealroom →, and a group of angel investors.

What's the endgame? Founded by father-son duo François and Julien Bélanger, the startup makes a level-design tool called Me-Z-Scene. A user describes what they want — a castle or village, say — and the tool assembles it from existing pieces, which can then be modified by hand.

François compared the tool to a Playmobil set: "You can follow the instructions and make what is in the box but, most of the time, what you want to do is create your own world."

Why now? Me-Z-Scene was first built to cut the "drudge work" of 3D scene-making for professional studios. But serving each studio meant a bespoke version, so the team pivoted toward amateur creators.

Why Roblox? The platform has over 151 million daily active users and is built almost entirely around user-generated content, with seven million "experiences." Yet creating a world there requires developer skills most players lack. Élisa's tool plugs into Roblox's open system to close that gap, with room to expand to MinecraftDealroom has a profile for this one. Try Dealroom → or FortniteDealroom has a profile for this one. Try Dealroom → later.

What's next? Just under 100 users are testing Me-Z-Scene now, with a full launch planned for autumn 2026. Élisa will charge based on credit usage, though pricing isn't finalised.

What could go wrong? The pricing model remains unsettled, and monetisation rests on a bet that hobbyists will pay to create. "We're not promising them that they're going to make tons of money," François said. "We're promising them [they will] have fun with their friends in their own custom environment."

The signal: At $875,000, the round is modest, but marks investor appetite for tools that lower the barrier to user-generated game content.

Read more: BetaKit

Image credit: ▓▒░ TORLEY ░▒▓

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