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Two Desperados secures $20M in user-acquisition financing from PvX Partners

What's the deal? Two DesperadosDealroom has a profile for this one. Try Dealroom →, the largest independent mobile gaming studio in southeastern Europe, has secured $20 million in user-acquisition financing from fintech platform PvX Partners. The studio will use the capital to scale its player base and expand its portfolio of casual mobile titles globally.

Two Desperados has racked up over 30 million downloads across titles like Nonogram Crossing Logic Puzzle, Marble Shooter: Viola's Quest, and Marble Woka Woka.

"We've built games that players love, now we have the fuel to make sure the world finds them!" said Vojislav Milutinovic, founder and chief executive officer of Two Desperados.

Why now? The deal comes as mobile gaming studios increasingly turn to non-dilutive financing — capital that doesn't require giving up equity — to fund user acquisition at critical growth moments. PvX Partners specialises in revolving credit facilities for mobile games and consumer app companies, letting studios scale marketing spend in line with performance.

For Two Desperados, the timing aligns with a growing portfolio that has proven it can compete in the crowded casual gaming market.

What could go wrong? User-acquisition financing is only as good as the returns it generates. If cost-per-install rises or player retention drops, the studio could find itself spending heavily without proportional revenue gains. The casual mobile gaming space is fiercely competitive, and scaling globally means navigating varied player preferences and saturated app stores.

The signal: Two Desperados sits at the "breakout" growth stage according to Dealroom, making it a textbook candidate for performance-linked, non-dilutive capital rather than traditional equity rounds. PvX Partners, classified as a corporate investor, is carving out a niche financing layer purpose-built for studios that have proven product-market fit but need to pour fuel into user acquisition without surrendering ownership — a model likely to attract more southeastern European studios as the region's gaming ecosystem matures.

Read more: hipther.com

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