S
Seriously
Consumer Services · Helsinki, Finland · Founded 2013
Develops creative and storytelling games for mobiles MoreLess
Seriously is a mobile gaming company that specializes in creating engaging puzzle games. The company operates in the mobile gaming market, targeting casual gamers who enjoy character collection and strategic challenges. Seriously's flagship game, Best Fiends, offers players a unique experience by combining match-and-blast puzzle mechanics with character collection and leveling. The game features over 4,000 levels, providing hours of entertainment as players race to collect stars and unlock new characters while defeating adversaries known as Slugs. Seriously generates revenue through in-app purchases and advertisements, allowing players to enhance their gaming experience by purchasing additional content or features. The company serves a global audience, with a significant player base already exceeding 100 million users. Seriously's business model focuses on continuous engagement and retention by regularly updating the game with new content and features. Keywords: mobile gaming, puzzle games, character collection, in-app purchases, casual gamers, Best Fiends, strategic challenges, global audience, player engagement, content updates.
Company overview
Seriously company information
The essential company record, classifications and operating signals in one place.
- Status
- Acquired
- Founded
- 2013
- Headquarters
- Helsinki, Finland
- Employees
- 9
- Open positions
- None listed
- Dealroom signal
- 91.0
Valuation & funding
Seriously funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| ACQUISITION✓Exit | Aug 2019 | $0 | — | Playtika | — |
| SERIES A✓Equity / VC | Aug 2015 | $23M | $92M | Daher Capital · Heartcore Capital · Korea Investment Partners · Northzone | ↗ |
| SERIES A✓Equity / VC | Nov 2014 | $5M | $20M | Daher Capital · Heartcore Capital · Upfront Ventures | — |
| SEED✓Equity / VC | May 2014 | $2.7M | $11M | Heartcore Capital · Upfront Ventures · Daher Capital | — |
| EARLY VC✓Equity / VC | Jan 2014 | $550K | $2.2M | Butterfly Ventures · Frontier | — |
| SEED✓Equity / VC | Nov 2013 | Heartcore Capital · Upfront Ventures | — | ||
| EARLY VC✓Equity / VC | Jan 2013 | Visionplus | — |
Financials
Revenue, earnings and profit over time
Reported history and available estimates. Estimated years are marked “E”; sparse fields are left blank rather than inferred.
| Year | Revenue | Growth | Profit | Margin |
|---|---|---|---|---|
| 2026 | $132M | 0% | $6.7M | 5.1% |
| 2025 | $132M | 0% | $6.7M | 5.1% |
| 2024 | $132M | 0% | $6.7M | 5.1% |
| 2023 | $132M | 0% | ||
| 2022 | $132M | -1.4% | ||
| 2021 | $134M | -5.1% | ||
| 2020 | $142M | — |
Growth signals
Seriously website traffic
Latest recorded traffic for Seriously is 5K monthly website visits, up 1182.1% over the last three months. Seriously's team grew 125% over the past year.
Comparisons
Seriously compared with similar companies
Dealroom’s weighted taxonomy model identifies the closest operating peers. Company identity and context stay open; selected comparison metrics preview what is available in the platform.
| Company | Headquarters | Status | Employees | Total funding | Valuation |
|---|---|---|---|---|---|
KabamDevelops and publishes mobile games |
San Francisco, United States | Acquired | 3 | $241M | $1B |
Nazara TechnologiesDeveloper and publisher of mobile games and digital content, operating across esports and sports media platforms globally |
Mumbai, India | Operational | |||
ValveVideo game development and digital distribution platform. |
Bellevue, United States | Operational | |||
PlaytagonConsumer Services |
Zikhron Ya'akov, Israel | Operational | |||
TwitchThe world's leading video platform for gamers |
San Francisco, United States | Acquired | |||
KraftonGame developer for PC and mobile devices that focuses on fantasy games |
Seongnam-si, South Korea | Operational | |||
RobloxAn online gaming and entertainment platform offering a shared digital experience that brings people together through play |
San Mateo, United States | Operational | |||
GamyTechGamyTech develops and manages software platforms geared toward the iGaming industry |
Ta' Xbiex, Malta | Operational |
Talent graph
Seriously's talent
Source: Dealroom Talent Intelligence.
Global footprint
Where Seriously has talent and traffic
In the news
Latest news about Seriously
Recent press, funding announcements, and product moves mentioning Seriously — open to read from the original sources.
Market sentiment
What the market is saying about Seriously
An AI-synthesized read of the highest-engagement posts about Seriously on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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