K
Kixeye
AI · San Francisco, United States · Founded 2007
an independent game developer responsible for several popular online games MoreLess
Kixeye operates as a developer and publisher of massively multiplayer online real-time strategy (MMORTS) games. The company was originally founded in July 2007 as Casual Collective in Berkshire, England, by developers David Scott and Paul Preece. Their stated goal was to create games they personally enjoyed playing. After initial success with Flash games like *Desktop Tower Defense* and *Backyard Monsters* on Facebook, which saw significant user growth and revenue, the company brought on Will Harbin as CEO. Subsequently, the headquarters were moved to San Francisco, and the company rebranded as Kixeye in April 2011.
The company focuses on the "mid-core" gaming segment, targeting dedicated players who prefer complex, strategic, and competitive experiences. Its business model is free-to-play, generating revenue primarily through the sale of virtual goods and in-game advantages, such as accelerating build times. This model proved highly effective, with Kixeye's games reportedly generating substantially higher revenue per daily active user and retaining players for longer periods compared to many other social games at the time. The company's portfolio includes long-standing titles such as *Battle Pirates*, *War Commander*, *Vega Conflict*, and *War Commander: Rogue Assault*. *Vega Conflict* was notably the company's first cross-platform title, available on mobile, Steam, and browsers. Kixeye also publishes games developed by other studios, such as *Rise of Firstborn*, which was originally developed by Netmarble.
Co-founder Will Harbin is a serial entrepreneur who previously co-founded Affinity Labs (acquired by Monster Worldwide) and Function Drinks (acquired by Sunsweet), and held positions at Netscape and Yahoo. Paul Preece, another co-founder, studied Computer Science at Kingston University and founded Hand Drawn Games Ltd. before Kixeye. In June 2019, Kixeye was acquired by the Sweden-based Stillfront Group for an initial sum of $90 million, with potential for an additional $30 million based on performance. Following the acquisition, Kixeye's headquarters moved to Victoria, British Columbia. While the core game portfolio and key employees remained, some assets, like the in-development *Kingdom Maker*, were divested. Will Harbin, along with a core team, spun out into a new company called Global Worldwide.
Keywords: MMORTS, free-to-play, online strategy games, mobile gaming, PC gaming, game development, virtual goods, mid-core games, real-time strategy, Battle Pirates, War Commander, Vega Conflict, War Commander: Rogue Assault, Rise of Firstborn, Stillfront Group, social gaming, browser games, cross-platform gaming, live operations, player-vs-player, game publishing, David Scott, Paul Preece, Will Harbin
Company overview
Kixeye company information
The essential company record, classifications and operating signals in one place.
- Status
- Acquired
- Founded
- 2007
- Headquarters
- San Francisco, United States
- Employees
- 92
- Open positions
- None listed
- Dealroom signal
- 66.7
Valuation & funding
Kixeye funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| ACQUISITION✓Exit | Jun 2019 | $90M | — | Stillfront | ↗ |
| SERIES D✓Equity / VC | Mar 2018 | $20M | $80M | Ridge Ventures · Lightspeed Venture Partners · Icon Ventures · Trinity Ventures | ↗ |
| DEBTDebt | Jan 2017 | $0 | — | Armentum Partners | — |
| SERIES C✓Equity / VC | Aug 2011 | $18M | $72M | Lightspeed Venture Partners · Trinity Ventures · Icon Ventures | — |
| SERIES B✓Equity / VC | Sep 2010 | $3.1M | $12M | Undisclosed | — |
| SERIES A✓Equity / VC | Nov 2008 | Lightspeed Venture Partners | — |
Financials
Workforce over time
Available workforce history. Financial fields without reported data are omitted.
| Year | Employees |
|---|---|
| 2026 | 91 |
| 2025 | 145 |
| 2024 | 145 |
| 2023 | 145 |
| 2022 | 145 |
| 2021 | 141 |
| 2020 | 185 |
Growth signals
Kixeye website traffic
Latest recorded traffic for Kixeye is 600K monthly website visits, up 33.3% over the last three months. Kixeye's team declined 36.6% over the past year.
Comparisons
Kixeye compared with similar companies
Dealroom’s weighted taxonomy model identifies the closest operating peers. Company identity and context stay open; selected comparison metrics preview what is available in the platform.
| Company | Headquarters | Status | Employees | Total funding | Valuation |
|---|---|---|---|---|---|
Gamex.ioA Cross-Platform Recommendation Engine for the Gaming Industry |
Dublin, Ireland | Operational | 2 | $120K | $480K |
CiiNOWCloud gaming technology enabling service providers and game developers to deliver an optimized video gaming experience |
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HavokThe premier provider of interactive software to game developers |
Dublin, Ireland | Acquired | |||
UmbraSDK toolkit that displays 3D content on video games |
Helsinki, Finland | Acquired | |||
Hipfire GamesMultiplayer co-op VR game developer |
Helsinki, Finland | Closed | |||
SvrviveOne of Europe's leading #VR games studios |
Stockholms kommun, Sweden | Closed | |||
Vivid GamesOne of the leading game development studios in Europe |
Bydgoszcz, Poland | Operational | |||
PlariumDedicated to creating the best mobile and social experience for hardcore and casual gamers worldwide |
Herzliya, Israel | Acquired |
Talent graph
Kixeye's talent
Source: Dealroom Talent Intelligence.
Global footprint
Where Kixeye has talent and traffic
team presence
In the news
Latest news about Kixeye
Recent press, funding announcements, and product moves mentioning Kixeye — open to read from the original sources.
Market sentiment
What the market is saying about Kixeye
An AI-synthesized read of the highest-engagement posts about Kixeye on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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