C
CyberStep
Consumer Services · Tokyo, Japan · Founded 2000
Publisher of interactive entertainment like online games MoreLess
Established on April 1, 2000, CyberStep, Inc. is a Japanese public company that develops and publishes online video games. The company is led by President and Board Member Rui Sato. With its headquarters in Tokyo, Japan, CyberStep has expanded globally, establishing local branches in the United States, Taiwan, Korea, the Netherlands, and Brazil, among other locations.
CyberStep's business centers on the creation and management of interactive entertainment, specializing in network entertainment software, including the research and development of distributed network libraries and 3D graphic engines. The company's revenue model is primarily free-to-play (F2P) with in-game purchases, a model that proved successful with its 2002 release, "GetAmped". This approach allows players to access games for free while offering purchasable in-game credits and virtual items. A notable component of their portfolio is 'Toreba,' an online crane game where players can remotely control physical crane machines to win prizes that are then shipped to them.
The company's game portfolio includes titles such as the third-person shooter "Cosmic Break" (2008) and the action MMORPG "Onigiri" (2013). "Onigiri" is set in a mystical version of Japanese history, allowing players to fight alongside companions against mythical beasts. In a move to diversify, CyberStep launched a new visual novel game brand called "Rabbitfoot" in March 2023, which focuses on virtual YouTubers. The company aims to connect cultures worldwide through its entertainment offerings and localizes its content for various markets to ensure a broad reach.
Keywords: online game developer, video game publisher, free-to-play, MMORPG, mobile games, Toreba, Onigiri, Cosmic Break, GetAmped, Japanese game company, 3D graphic engines, network entertainment, virtual currency, in-game purchases, visual novel, Rabbitfoot, global gaming, online entertainment, interactive entertainment, PC gaming
Company overview
CyberStep company information
The essential company record, classifications and operating signals in one place.
Valuation & funding
CyberStep funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| SEED✓Equity / VC | Dec 2014 | $132K | $528K | Undisclosed | — |
| GROWTH EQUITY VCEquity / VC | Mar 2009 | $22M | — | Undisclosed | — |
| IPO✓Exit | Jul 2006 | $0 | — | Undisclosed | — |
| SERIES AEquity / VC | Oct 2000 | $6.8M | $27M | Lehman Brothers | — |
Financials
Revenue, earnings and profit over time
Reported history and available estimates. Estimated years are marked “E”; sparse fields are left blank rather than inferred.
Growth signals
CyberStep website traffic
Latest recorded traffic for CyberStep is 370 monthly website visits, down 92.1% over the last three months. CyberStep's team grew 0% over the past year.
Comparisons
CyberStep compared with similar companies
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Capital deployed
CyberStep investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
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$2.5Mvaluation
Talent graph
CyberStep's talent
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Investors
1 investor on CyberStep's cap table
Sourced from Dealroom's funding and investor records.

Global footprint
Where CyberStep has talent and traffic
In the news
Latest news about CyberStep
Recent press, funding announcements, and product moves mentioning CyberStep — open to read from the original sources.
Market sentiment
What the market is saying about CyberStep
An AI-synthesized read of the highest-engagement posts about CyberStep on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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